| 1 | 1 | /* |
| 2 | Title: game-08.js | |
| 3 | Description: In this version of the code, we are going to give our | |
| 4 | player a death sequence when he is hit. | |
| 5 | ||
| 6 | */var _player = null; | |
| 2 | Title: game-09.js | |
| 3 | Description: In this version of the code, we are going to ensure that a | |
| 4 | level complete message is displayed if the player collects | |
| 5 | all the coins. | |
| 6 | */ | |
| 7 | ||
| 8 | /* GLOBAL STATE VARIABLES START WITH A __ */ | |
| 9 | var _player = null; | |
| 7 | 10 | var _viewportX = 0; |
| 8 | 11 | var _scoreDisplay = ""; |
| 9 | 12 | var _gameStartTime = (new Date()).getTime(); |
| 10 | 13 | var _timeLeftDisplay = ""; |
| 11 | 14 | var _secondsTotal = 120; |
| 12 | 15 | |
| 13 | 16 | /* State */ |
| 14 | 17 | var __STATE = {}; |
| 15 | 18 | __STATE.level = 1; |
| 16 | 19 | __STATE.gameStarted = false; |
| 17 | 20 | __STATE.gameOver = false; |
| 18 | 21 | __STATE.timeLeft = _secondsTotal; |
| 19 | 22 | __STATE.currentScore = 0; |
| 20 | 23 | __STATE.gameOverIsDisplaying = false; |
| 21 | __STATE.numCoinsToCollect = -1; | |
| 24 | __STATE.numCoinsToCollect = 0; | |
| 25 | __STATE.levelComplete = false; | |
| 22 | 26 | |
| 23 | 27 | const PLAYER_SPEED = 4; |
| 24 | 28 | const WALKER_VELOCITY = -80; |
| 25 | 29 | const EVENT_PLAYER_DIE = "EVENT_PLAYER_DIE"; |
| 26 | 30 | const EVENT_PLAYER_HIT_WALKER = "EVENT_PLAYER_HIT_WALKER"; |
| 27 | 31 | const EVENT_PLAYER_HIT_WALL = "EVENT_PLAYER_HIT_WALL"; |
| 28 | 32 | const EVENT_GAME_OVER = "EVENT_GAME_OVER"; |
| 33 | const EVENT_LEVEL_COMPLETE = "EVENT_LEVEL_COMPLETE"; | |
| 29 | 34 | |
| 30 | 35 | const SCREENWIDTH = 800; |
| 31 | 36 | const SCREENHEIGHT = 600; |
| 32 | 37 | const TILE_WIDTH = 80; |
| 33 | 38 | const TILE_HEIGHT = 60; |
| 34 | 39 | const GRAVITY_STRENGTH = 1000; |
| 35 | 40 | const RIGHT = 0; |
| 36 | 41 | const LEFT = 1; |
| 37 | 42 | const NONE = 2; |
| 38 | 43 | |
| 39 | 44 | var _player = null; |
| 40 | 45 | |
| 41 | 46 | var tileMap = [ |
| 42 | [[0,1],[8,1],[0,13],[4,1],[0,8],[8,1],[0,5],[4,1],[0,7],[8,1],[0,6],[8,1],[0,2]], | |
| 43 | [[0,8],[4,1],[0,3],[4,1],[0,6],[8,1],[0,28]], | |
| 44 | [[0,8],[0,24],[4,1],[0,3],[4,1],[0,6],[8,1],[0,4]], | |
| 45 | [[0,11],[4,1],[0,15],[4,1],[0,13],[4,1],[0,6]], | |
| 46 | [[0,16],[8,1],[0,19],[8,1],[0,11]], | |
| 47 | [[0,9],[4,1],[0,38]], | |
| 47 | [[0,1],[8,1],[0,13],[4,1],[0,8],[8,1],[0,5],[4,1],[0,5],[8,1]], | |
| 48 | [[0,8],[4,1],[0,3],[4,1],[0,6],[8,1],[0,23]], | |
| 49 | [[0,8],[0,19],[4,1],[0,3],[4,1],[0,6],[8,1],[0,4]], | |
| 50 | [[0,11],[4,1],[0,12],[4,1],[0,14],[0,6]], | |
| 51 | [[0,16],[8,1],[0,13],[8,1],[0,11]], | |
| 52 | [[0,9],[4,1],[0,37]], | |
| 48 | 53 | [[0,48]], |
| 49 | 54 | [[1,48]] |
| 50 | 55 | ]; |
| 51 | 56 | |
| 52 | 57 | Crafty.init(800, 600, document.getElementById('gamecanvas')); |
| 53 | 58 | setupGlobalBindings(); |
| 54 | 59 | |
| 55 | 60 | var assets = {'tiles': ['img/tile-1.png', 'img/platform.png', 'img/platformx2.png']}; |
| 56 | 61 | var playerSprite = { 'sprites': { 'img/playerSprite.png': { tile: 50, tileh: 77, map: { man_left: [0, 1], man_right: [0, 2], jump_right: [6, 4] } } } }; |
| 57 | 62 | |
| 58 | 63 | initialiseGame(); |
| 59 | 64 | |
| 60 | 65 | function initialiseGame () { |
| 61 | 66 | Crafty.load(assets, function(){ |
| 62 | 67 | reset(); |
| 63 | 68 | loadBackground(); |
| 64 | 69 | loadSprites(); |
| 65 | 70 | generateMap(); |
| 66 | 71 | spawnEntities(); |
| 67 | 72 | displayText(); |
| 68 | 73 | /* Load sounds */ |
| 69 | 74 | Crafty.audio.add("coin", "sounds/coin.wav"); |
| 70 | 75 | __STATE.gameStarted = true; |
| 71 | 76 | }); |
| 72 | 77 | } |
| 73 | 78 | |
| 74 | 79 | function loadBackground () { |
| 75 | 80 | Crafty.background('#3BB9FF'); |
| 76 | 81 | //Crafty.background('#FFFFFF url(img/bg.png) repeat-x center center'); |
| 77 | 82 | } |
| 78 | 83 | |
| 79 | 84 | function loadSprites () { |
| 80 | 85 | Crafty.load(playerSprite); |
| 81 | Crafty.load(walkerSprite); | |
| 82 | 86 | } |
| 83 | 87 | |
| 84 | 88 | function spawnEntities () { |
| 85 | 89 | spawnPlayer(); |
| 86 | 90 | spawnWalkers(); |
| 87 | 91 | } |
| 88 | 92 | |
| 89 | 93 | function spawnPlayer (){ |
| 90 | 94 | _player = Crafty.e('Player, 2D, DOM, man_right, SpriteAnimation, Twoway, Collision, Gravity, Tween, Keyboard') |
| 91 | 95 | .attr({ |
| 92 | 96 | x: 50, |
| 93 | 97 | y: 263 |
| 94 | 98 | }) |
| 95 | 99 | .reel('moveRight', 500, [[0, 2], [1, 2], [2, 2], [3, 2], [4, 2], [5, 2], [6, 2], [7, 2]]) |
| 96 | 100 | .reel('moveLeft', 500, [[0, 1], [1, 1], [2, 1], [3, 1], [4, 1], [5, 1], [6, 1], [7, 1]]) |
| 97 | 101 | .twoway(200, 510) |
| 98 | 102 | .gravity('FloorTile') |
| 99 | 103 | .gravityConst(GRAVITY_STRENGTH) |
| 100 | 104 | .bind('KeyDown', |
| 101 | 105 | function (e) { |
| 106 | if(__STATE.levelComplete) | |
| 107 | return; | |
| 102 | 108 | if (Crafty.keydown['37'] && Crafty.keydown['39']) { |
| 103 | 109 | this.pauseAnimation(); |
| 104 | 110 | this.resetAnimation(); |
| 105 | 111 | this.isMoving = false; |
| 106 | 112 | return; |
| 107 | 113 | } |
| 108 | 114 | if (e.key === Crafty.keys.RIGHT_ARROW && !this.isJumping) { |
| 109 | 115 | this.animate('moveRight', -1); |
| 110 | 116 | } |
| 111 | 117 | else if (e.key === Crafty.keys.LEFT_ARROW && !this.isJumping) { |
| 112 | 118 | this.animate('moveLeft', -1); |
| 113 | 119 | } |
| 114 | 120 | this.isMoving = true; |
| 115 | 121 | } |
| 116 | 122 | ) |
| 117 | 123 | .bind('KeyUp', |
| 118 | 124 | function (e) { |
| 125 | if(__STATE.levelComplete) | |
| 126 | return; | |
| 119 | 127 | if ((this.isPlaying('moveRight') && e.key === Crafty.keys.RIGHT_ARROW) || |
| 120 | 128 | (this.isPlaying('moveLeft') && e.key === Crafty.keys.LEFT_ARROW)) { |
| 121 | 129 | this.pauseAnimation(); |
| 122 | 130 | this.resetAnimation(); |
| 123 | 131 | /* Check/Set the player's moving state */ |
| 124 | 132 | if (e.key === Crafty.keys.RIGHT_ARROW || e.key === Crafty.keys.LEFT_ARROW) { |
| 125 | 133 | this.isMoving = false; |
| 126 | 134 | return; |
| 127 | 135 | } |
| 128 | 136 | } |
| 129 | 137 | /* Kickstart animation if we need to */ |
| 130 | 138 | if (this.isDown('RIGHT_ARROW') && !this.isJumping) { |
| 131 | 139 | this.animate('moveRight', -1); |
| 132 | 140 | this.isMoving = true; |
| 133 | 141 | } |
| 134 | 142 | else if (this.isDown('LEFT_ARROW') && !this.isJumping) { |
| 135 | 143 | this.animate('moveLeft', -1); |
| 136 | 144 | this.isMoving = true; |
| 137 | 145 | } |
| 138 | 146 | } |
| 139 | 147 | ) |
| 140 | 148 | .bind('Moved', function (obj) { |
| 141 | 149 | if (this.x >= (SCREENWIDTH / 2) && this.x <= 3440) { |
| 142 | 150 | Crafty.viewport.scroll('_x', (this.x - (SCREENWIDTH / 2)) * -1); |
| 143 | 151 | displayScore(); |
| 144 | 152 | displayTimeLeft(); |
| 145 | 153 | } |
| 146 | 154 | }) |
| 147 | 155 | .bind('CheckJumping', function (ground) { |
| 148 | 156 | this.isJumping = true; |
| 149 | 157 | var canJump, doubleJump; |
| 150 | 158 | if(this.canJump === false && !this.inDoubleJumpMode){ |
| 151 | 159 | /* Lets check if there is a platform above us */ |
| 152 | 160 | var platforms = Crafty('Tile'); |
| 153 | 161 | for(var i=0; i < platforms.length; i++){ |
| 154 | 162 | var platform = platforms[i]; |
| 155 | 163 | platform = Crafty(platform); |
| 156 | 164 | if(platform.x < this.x && platform.y < this.y && platform.x+160 > this.x){ |
| 157 | 165 | /* We probably have a platform above us so don't allow double jump */ |
| 158 | 166 | canJump = false; |
| 159 | 167 | doubleJump = false; |
| 160 | 168 | break; |
| 161 | 169 | } |
| 162 | 170 | } |
| 163 | 171 | this.canJump = canJump !== undefined ? canJump : true; |
| 164 | 172 | this.inDoubleJumpMode = doubleJump !== undefined ? doubleJump : true; |
| 165 | 173 | } |
| 166 | 174 | else if(this.inDoubleJumpMode){ |
| 167 | 175 | this.canJump = false; |
| 168 | 176 | } |
| 169 | 177 | this.pauseAnimation(); |
| 170 | 178 | this.resetAnimation(); |
| 171 | 179 | //this.animate('jump', 1) |
| 172 | 180 | this.sprite(this.currentDirection === RIGHT ? 6 : 2, 4); |
| 173 | 181 | }) |
| 174 | 182 | .bind('LandedOnGround', function (ground) { |
| 175 | 183 | if (this.isJumping) { |
| 176 | 184 | this.isJumping = false; |
| 177 | 185 | this.gravityConst(GRAVITY_STRENGTH); |
| 178 | 186 | /* We cannot get the direction from the velocity. We'll use the current loaded sprite animation */ |
| 179 | 187 | this.sprite(0, this.getReel().id === 'moveRight' ? 2 : 1); |
| 180 | 188 | /* We may need to enable controls here as we may have disabled them */ |
| 181 | 189 | if(this.bounced){ |
| 182 | 190 | this.velocity().x = 0; |
| 183 | 191 | this.bounced = false; |
| 184 | 192 | } |
| 185 | 193 | this.inDoubleJumpMode = false; |
| 186 | 194 | } |
| 187 | 195 | /* Will need to enable controls in some circumstances */ |
| 188 | this.enableControl(); | |
| 196 | if(!__STATE.levelComplete){ | |
| 197 | this.enableControl(); | |
| 198 | } | |
| 189 | 199 | }) |
| 190 | 200 | .bind('NewDirection', function (obj) { |
| 191 | 201 | /* 0 is neither right nor left so we don't care about it */ |
| 192 | 202 | if (obj.x === 0) return; |
| 193 | 203 | this.currentDirection = obj.x === 1 ? RIGHT : LEFT; |
| 194 | 204 | if (this.currentDirection === RIGHT && !this.isJumping) { |
| 195 | 205 | if (this.isMoving) { |
| 196 | 206 | /* Start running again */ |
| 197 | 207 | this.animate('moveRight', -1); |
| 198 | 208 | }else { |
| 199 | 209 | this.sprite(0, 2); |
| 200 | 210 | } |
| 201 | 211 | } |
| 202 | 212 | else if (this.currentDirection === LEFT && !this.isJumping) { |
| 203 | 213 | if (this.isMoving) { |
| 204 | 214 | /* Start running again */ |
| 205 | 215 | this.animate('moveLeft', -1); |
| 206 | 216 | }else { |
| 207 | 217 | this.sprite(0, 1); |
| 208 | 218 | } |
| 209 | 219 | } |
| 210 | 220 | }) |
| 211 | 221 | .checkHits('Platform') |
| 212 | 222 | .bind('HitOn', function(hitData){ |
| 213 | console.log('Hit Platform:', 'x:', hitData[0].obj.x, 'y:', hitData[0].obj.y, 'PlayerX:', this.x, 'PlayerY:', this.y); | |
| 214 | 223 | /* If underneath player, bounce back down */ |
| 215 | 224 | this.disableControl(); |
| 216 | 225 | this.gravityConst(1000); |
| 217 | 226 | this.velocity().x = 0; |
| 218 | 227 | this.velocity().y = 0; |
| 219 | 228 | Crafty.e("Delay").delay(reinstateMovement, 500, 1); |
| 220 | 229 | }) |
| 221 | 230 | .bind('TweenEnd', function(prop){ |
| 222 | 231 | if(this.alpha === 0.0){ |
| 223 | 232 | this.destroy(); |
| 224 | 233 | } |
| 225 | 234 | }) |
| 226 | 235 | .bind(EVENT_PLAYER_DIE, function () { |
| 227 | 236 | this.tween({ alpha: 0.0 }, 1000); |
| 228 | 237 | Crafty.trigger(EVENT_GAME_OVER); |
| 229 | 238 | }) |
| 230 | 239 | .bind(EVENT_PLAYER_HIT_WALKER, function () { |
| 231 | 240 | this.vy = -400; |
| 232 | 241 | this.tween({ y: this.y - 100 }, 300); |
| 233 | 242 | }) |
| 243 | .bind(EVENT_LEVEL_COMPLETE, function () { | |
| 244 | this.disableControl(); | |
| 245 | }) | |
| 234 | 246 | .bind('EnterFrame', function(){ |
| 235 | 247 | if(this.x <= -6) this.x = -5; |
| 236 | 248 | if(this.x >= 3785) this.x = 3784; |
| 237 | 249 | }) |
| 238 | 250 | |
| 239 | 251 | /* Set player defaults */ |
| 240 | 252 | _player.isJumping = false; |
| 241 | 253 | _player.currentDirection = RIGHT; |
| 242 | 254 | _player.isMoving = false; |
| 243 | 255 | _player.reel('moveRight'); |
| 244 | 256 | _player.bounced = false; |
| 245 | 257 | _player.inDoubleJumpMode = false; |
| 246 | 258 | } |
| 247 | 259 | |
| 248 | 260 | function spawnWalkers () { |
| 249 | 261 | Crafty.e('Delay').delay(spawnWalker, Crafty.math.randomInt(2000, 8000), -1); |
| 250 | 262 | } |
| 251 | 263 | |
| 252 | 264 | function spawnWalker () { |
| 253 | 265 | Crafty.e('Walker'); |
| 254 | 266 | } |
| 255 | 267 | |
| 268 | /* | |
| 269 | The tilemap generation. An example of the first row is shown below | |
| 270 | ||
| 271 | [[0,1],[8,1],[0,13],[4,1],[0,8],[8,1],[0,5],[4,1],[0,7],[1,1],[8,1]], | |
| 272 | */ | |
| 256 | 273 | function generateMap () { |
| 257 | 274 | const Y_OFFSET = 600 - (tileMap.length * TILE_HEIGHT); |
| 258 | 275 | tileMap.map(function (tileRow, rowIdx) { |
| 259 | 276 | var xPos = 0; |
| 260 | 277 | var yPos = 0; |
| 261 | 278 | tileRow.map(function (tile, tileIdx) { |
| 262 | 279 | yPos = Y_OFFSET + (rowIdx * 60); |
| 263 | 280 | var tileType = tile[0]; |
| 264 | 281 | var tileNum = tile[1]; |
| 265 | 282 | if (tileType === 0){ |
| 266 | 283 | xPos += (tileNum * 80); |
| 267 | 284 | } |
| 268 | 285 | if (tileType === 1) { |
| 269 | 286 | for(var i=0; i < tileNum; i++){ |
| 270 | 287 | Crafty.e('FloorTile, 2D, DOM, Image, Collision') |
| 271 | 288 | .attr({ x: xPos, y: yPos, w: TILE_WIDTH, h: TILE_HEIGHT }) |
| 272 | 289 | .image(Crafty.assets['img/tile-' + tileType + '.png'].src); |
| 273 | 290 | xPos += 80; |
| 274 | 291 | } |
| 275 | 292 | } |
| 276 | 293 | else{ |
| 277 | 294 | if (tileType === 4) { |
| 278 | 295 | Crafty.e('Platform') |
| 279 | 296 | .setImage('img/platform.png') |
| 280 | 297 | .setPlatform(xPos, yPos, 1) |
| 281 | 298 | .addCoins(Crafty.math.randomInt(1,2)); |
| 299 | xPos += 160; | |
| 282 | 300 | } |
| 283 | 301 | else if (tileType === 8) { |
| 284 | 302 | Crafty.e('Platform') |
| 285 | 303 | .setImage('img/platformx2.png') |
| 286 | 304 | .setPlatform(xPos, yPos, 2) |
| 287 | 305 | .addCoins(Crafty.math.randomInt(1,2)); |
| 306 | xPos += 320; | |
| 288 | 307 | } |
| 289 | 308 | xPos += 80; |
| 290 | 309 | } |
| 310 | if(rowIdx === 6) console.log('x:',xPos,'y:',yPos); | |
| 291 | 311 | }); |
| 292 | 312 | }); |
| 293 | 313 | } |
| 294 | 314 | |
| 295 | 315 | function displayText () { |
| 296 | 316 | displayScore(); |
| 297 | 317 | displayTimeLeft(); |
| 298 | 318 | } |
| 299 | 319 | |
| 300 | 320 | function displayTimeLeft () { |
| 301 | 321 | if(_timeLeftDisplay){ |
| 302 | 322 | _timeLeftDisplay.destroy(); |
| 303 | 323 | } |
| 304 | 324 | _timeLeftDisplay = Crafty.e("2D, DOM, Text") |
| 305 | 325 | .attr({ x: 720 - Crafty.viewport._x, y: 20 }) |
| 306 | 326 | .text(__STATE.timeLeft) |
| 307 | 327 | .textColor('#FF0000') |
| 308 | 328 | .textFont({ size: '14px', weight: 'bold', family: 'Courier New' }); |
| 309 | 329 | } |
| 310 | 330 | |
| 311 | 331 | function displayScore () { |
| 312 | 332 | if(_scoreDisplay){ |
| 313 | 333 | _scoreDisplay.destroy(); |
| 314 | 334 | } |
| 315 | 335 | _scoreDisplay = Crafty.e("2D, DOM, Text") |
| 316 | 336 | .attr({ x: 750 - Crafty.viewport._x, y: 20 }) |
| 317 | 337 | .text(pad(__STATE.currentScore, 3)) |
| 318 | 338 | .textColor('#FF0000') |
| 319 | 339 | .textFont({ size: '14px', weight: 'bold', family: 'Courier New' }); |
| 320 | 340 | } |
| 321 | 341 | |
| 322 | 342 | function displayGameOver(){ |
| 323 | 343 | if(Crafty("GameOver")) |
| 324 | 344 | Crafty("GameOver").destroy(); |
| 325 | 345 | |
| 326 | 346 | Crafty.e("GameOver, 2D, DOM, Text") |
| 327 | 347 | .attr({ x: 280 - Crafty.viewport._x, y: 280, z:100, w: 250 }) |
| 328 | 348 | .text("GAME OVER").textColor('#FF0000').textFont({ size: '36px', weight: 'bold', family: 'Courier New' }); |
| 329 | 349 | } |
| 330 | 350 | |
| 331 | 351 | function displayLevelComplete(){ |
| 332 | 352 | if(Crafty("LevelComplete")) |
| 333 | 353 | Crafty("LevelComplete").destroy(); |
| 334 | 354 | |
| 335 | 355 | Crafty.e("LevelComplete, 2D, DOM, Text") |
| 336 | 356 | .attr({ x: 270 - Crafty.viewport._x, y: 280, z:100, w: 350 }) |
| 337 | 357 | .text("LEVEL COMPLETE").textColor('#33FF33').textFont({ size: '36px', weight: 'bold', family: 'Courier New' }); |
| 338 | 358 | } |
| 339 | 359 | |
| 340 | 360 | function updateScore(amt){ |
| 341 | 361 | __STATE.currentScore += amt; |
| 342 | 362 | displayScore(); |
| 343 | 363 | } |
| 344 | 364 | |
| 345 | 365 | function pad(num, size) { |
| 346 | 366 | var s = num+""; |
| 347 | 367 | while (s.length < size) s = "0" + s; |
| 348 | 368 | return s; |
| 349 | 369 | } |
| 350 | 370 | |
| 351 | 371 | function setupGlobalBindings () { |
| 352 | 372 | Crafty.bind(EVENT_GAME_OVER, function(){ |
| 353 | 373 | _player.disableControl(); |
| 354 | 374 | pauseAndResetAnimation(_player); |
| 355 | 375 | displayGameOver(); |
| 356 | 376 | }) |
| 357 | 377 | } |
| 358 | 378 | |
| 359 | 379 | function pauseAndResetAnimation (ent){ |
| 360 | 380 | ent.pauseAnimation(); |
| 361 | 381 | ent.resetAnimation(); |
| 362 | 382 | } |
| 363 | 383 | |
| 364 | 384 | function reinstateMovement () { |
| 365 | _player.enableControl(); | |
| 385 | if(!__STATE.levelComplete){ | |
| 386 | _player.enableControl(); | |
| 387 | } | |
| 366 | 388 | } |
| 367 | 389 | |
| 368 | 390 | function reset () { |
| 369 | 391 | _player = null; |
| 370 | 392 | _viewportX = 0; |
| 371 | 393 | _scoreDisplay = ""; |
| 372 | 394 | _gameStartTime = (new Date()).getTime(); |
| 373 | 395 | _timeLeftDisplay = ""; |
| 374 | 396 | _secondsTotal = 120; |
| 375 | 397 | |
| 376 | 398 | __STATE.gameStarted = false; |
| 377 | 399 | __STATE.gameOver = false; |
| 378 | 400 | __STATE.timeLeft = _secondsTotal; |
| 379 | 401 | __STATE.currentScore = 0; |
| 380 | 402 | __STATE.gameOverIsDisplaying = false; |
| 381 | __STATE.numCoinsToCollect = -1; | |
| 403 | __STATE.numCoinsToCollect = 0; | |
| 404 | __STATE.levelComplete = false; | |
| 382 | 405 | |
| 383 | 406 | /* Position viewport */ |
| 384 | 407 | Crafty.viewport.scroll('_x', 0) |
| 385 | 408 | } |
| 386 | 409 | |
| 387 | 410 | Crafty.bind('EnterFrame', function(){ |
| 388 | if(__STATE.gameStarted === false) | |
| 411 | if(!__STATE.gameStarted || __STATE.levelComplete) | |
| 389 | 412 | return; |
| 390 | 413 | |
| 391 | 414 | if(Crafty.frame() % 50 === 1){ |
| 392 | 415 | __STATE.timeLeft = _secondsTotal - Math.round(((new Date()).getTime() - _gameStartTime) / 1000); |
| 393 | displayTimeLeft(); | |
| 416 | if(__STATE.timeLeft <= -1){ | |
| 417 | __STATE.gameOver = true; | |
| 418 | } | |
| 394 | 419 | } |
| 395 | 420 | if(__STATE.gameOver && !__STATE.gameOverIsDisplaying){ |
| 396 | 421 | /* Display Game Over */ |
| 397 | 422 | Crafty.trigger(EVENT_GAME_OVER); |
| 398 | 423 | __STATE.gameOverIsDisplaying = true; |
| 399 | 424 | } |
| 425 | if(!__STATE.gameOver){ | |
| 426 | displayTimeLeft(); | |
| 427 | } | |
| 400 | 428 | }) |
| 429 | ||
| 430 | Crafty.bind(EVENT_LEVEL_COMPLETE, function(){ | |
| 431 | console.log('Level Complete...'); | |
| 432 | __STATE.levelComplete = true; | |
| 433 | displayLevelComplete(); | |
| 434 | }) |